Последние сообщения

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1
Персональные коллекции / Re: Коллекция DoS
« Последний ответ от Scorpius Сегодня в 15:41:49 »
Метро новое, или старое издание?
2
Персональные коллекции / Re: Коллекция DoS
« Последний ответ от DoS Сегодня в 15:05:38 »
Метро 2033
3
Говорильня / Re: Юмор
« Последний ответ от FPM-2007 Сегодня в 13:01:35 »
Автопром разбил всех людей на классы, а 20-и градусные морозы уравняли их.
4
Продажа / Re: Rune Age
« Последний ответ от Begemot Сегодня в 11:42:29 »
опустил цены
5
Встречи клуба / Re: 4, 5 февраля D6 в Данжоне
« Последний ответ от strorry Сегодня в 09:51:32 »
2 Кос-записываюсь в рейд)))
6
Новости с просторов интернета / [Новости] Energize!
« Последний ответ от Служба Новостей Сегодня в 04:05:57 »
Energize!
4 February 2012, 1:08 am

A closer look at energy cards in Wiz-War, plus the video!

On Wednesday, we heralded the triumphant return of Wiz-War! Now available at your local retailer and on our webstore, this classic board game of magical mayhem for 2-4 players pits wily wizards against each other in an underground maze and a magical melee. Players race to score two points by stealing rivals’ treasures or casting the knock-out spells to fell their foes.

Fuel your fantasy

At the root of all this wild and zany wizardry is energy. Not just the energy the players bring to their imaginative combinations of spells, but the energy cards that make up a good portion of each spell deck.

The rules of Wiz-War (available on the game’s support page) indicate two uses for energy cards: An energy card may be used to boost a wizard’s movement during his turn, or it may be used along with a spell to boost that spell’s effects.

Zoom!

While wizards weave magic that accelerates their progress toward your treasures, it may behoove you to move more swiftly through the sorcerous labyrinth.

Normally, the active player may move his wizard up to three squares. However, you can discard an energy card from your hand to move an additional number of squares up to the energy card’s value.



The yellow wizard races past the red wizard’s line of sight and expends five energy to rush all the way to his rival’s unguarded treasure!


Whether you seek to round a corner and gain Line of Sight to target your most terrific spells at nearby rivals or simply to hasten your heroic capture of an opponent’s treasure, the timely expenditure of magical energy may give you just the boost you need to succeed!

Supercharge your spells

Energy cards may also be played in conjunction with spells. Played this way, your energy cards can provide any number of effects.

A spell’s energy defaults to one, but you can choose, when you play a spell, to discard an energy card to fuel the spell. If so, you replace the spell’s energy value with that of the energy card discarded.



Some spells, like Add, indicate an energy value at the center of their bottom row. These spells may be cast for their normal effects, or they may be discarded for their energy value. Notice the Temporary duration symbol circled on Featherweight. Without an energy card to boost this spell, its energy is only one. Its player will place one energy token on the card when it’s played, and its duration will soon expire. A player may discard an energy card when playing a Temporary spell to increase its duration.

Flame on!

Sometimes, you may wish to use energy for your instant spells, like fueling the flaming fury of your Fire Darts to blast multiple combatants or fell a single foe.



The blue mage needs to stop the green wizard from stealing his treasure and wishes, also, to force his way past the red wizard. Meanwhile, he’s concerned about the yellow wizard’s ominous approach… He opens his door, casts Fire Darts, and expends an energy card with a value of three to fire three darts, targeting one at each of his foes!

More or less temporary

Other times, you may wish to extend the duration of one of your temporary spells, such as Golem Form, one of the game’s magnificent new mutations.



After the blue mage concludes his attack and movement, he finds himself surrounded by three stung mages! He transforms into a golem, expending an energy card with a value of five to ensure the mighty mutation spell lasts long enough to keep him safe.

While a wizard assuming golem form may stride more slowly through the subterranean labyrinth, he becomes almost impervious to harm, doubles the damage he deals with his powerful punches, and can lift treasures so easily, he needn’t end his turn to do so.



Want to see more? Watch the video teaser trailer (QuickTime, 12.4 MB) for a high-octane peek at the game’s fantastic themes and components!

Know when to hold them

In short, energy cards aren’t dead cards when you draw them. Rather, they’re the basic building blocks that fuel your most confounding combinations of sorcerous potential! To win the Wiz-War, you’ve got to know when to keep them in your hand, know when to fold them into your spells, and know when to use them to run!...

Source: Fantasy Flight Games

7
Покупка / Re: Chaos in the Old world
« Последний ответ от shinsengumi Сегодня в 02:46:14 »
Поступило предложение от которого я был не в силах отказаться.
От первой партии в восторге!
8
Каркассон своими руками – работа с изолоном
3 February 2012, 7:48 pm

РАЗДЕЛ: Мастерская игр После долгого перерыва возвращаемся к рубрике Мастерская игр. В этот раз я расскажу о материале изолон и тонкостях работы с ним. Сразу скажу, материал оказался неоднозначный, пока у него больше спорных моментов, чем положительных. И тем не менее он есть и его можно использовать. Как и где его, читайте в этой статье. Почему изолон? Некоторое время назад в сети...  Читайте остальное и смотрите фото в блоге Мельница Spotty

Source: Мельница Spotty

9
Эй, это моя рыба! Издание от FFG
3 February 2012, 4:07 pm

Недавно мне удалось достать и покрутить экземпляр игры Эй это моя рыба (Hey! That's My Fish!). Это совершенно свежее издание 2011 года от FFG, в небольшой, аккуратной и очень милой коробке. Наконец-то, я оценил игру! Друзья, попрошу не опускаться до дискуссии о юридических манипуляция связанных с игрой и выяснением кто прав, кто виноват. Помните, пока вы разглагольствуете, ваши соседи...  Читайте остальное и смотрите фото в блоге Мельница Spotty

Source: Мельница Spotty

10
Новости с просторов интернета / [Новости] Foundations of Stone
« Последний ответ от Служба Новостей 03 Февраль 2012, 22:07:47 »
Foundations of Stone
3 February 2012, 8:56 pm

Announcing the fifth Dwarrowdelf Adventure Pack for The Lord of the Rings

“Something has crept, or been driven out of dark waters under the mountains. There are older and fouler things than Orcs in the deep places of the world.”

      –Gandalf, The Fellowship of the Ring


Fantasy Flight Games is proud to announce the upcoming release of Foundations of Stone, the fifth Adventure Pack in the Dwarrowdelf cycle for The Lord of the Rings: The Card Game!

Deeper into the Dwarrowdelf

In the Dwarrowdelf cycle, several of Middle-earth’s heroes escort Arwen Undómiel safely to Rivendell. There, Elrond expresses his concern about the increased Orc activity the heroes noted through The Redhorn Gate and on the Road to Rivendell. He requests the heroes search the Misty Mountains for the cause of the region’s increased Orcish presence, and their search leads them first to the Doors of Durin, where they must battle The Watcher in the Water. Only after they manage to survive the perilous combat do the heroes enter Moria and wander The Long Dark.

Onward and deeper, they press into the mines of Moria. Hazards slow their movement and threaten their health. Orcs confront them at every turn, but with little sign of true leadership or organization. Still, the heroes feel they are ever closing in upon the true source of the Orcish activity. Their search leads them deeper and deeper, down into Moria’s Foundations of Stone.

Trapped!

The new scenario in Foundations of Stone traps the heroes in treacherous underground currents, washing them into the dark waters where the nameless things lair. Older and fouler than Orcs, they will test your heroes to the utmost limits of their resilience. Confronted by a Nameless Thing (Foundations of Stone, 125), washed into the dark, watery recesses of Middle-earth, and with no one to rely upon but themselves, will your heroes survive the trials they face below the Dwarrowdelf’s Foundations of Stone?

Relics lost beneath the mountains

While heroes face all-new dangers and quest mechanics in Foundations of Stone, they find unexpected treasures far beneath the mountains. A pair of powerful Artifacts show up in the least likely of places–the encounter deck–that can give your heroes the edge they need to survive their battles with nameless things. Dwarf characters, especially, will take heart from the discovery of these items, including Durin’s Helm (Foundations of Stone, 120).

Discover Dwarven Artifacts, face the terrifying nameless things, and move closer to the root of the increased Orcish presence within the Misty Mountains when you travel beneath Moria’s Foundations of Stone.

Look for this thrilling Adventure Pack to arrive at retailers everywhere in the second quarter of 2012. Until then, join the conversations about this and other chapters in The Lord of the Rings: The Card Game on our community forums....

Source: Fantasy Flight Games

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